VTU Previous Year Question Papers BE CS Sixth Semester Computer Graphics and Visualization Dec 2010

VTU Previous Year Question Papers BE CS Sixth Semester

Computer Graphics and Visualization Dec 2010

 

Note: Answer any FIVE full questions, selecting at least TWO questions from each part.

PART-A

1 a. With a neat block diagram, explain the graphics pipeline architecture.  
  b. Explain the elements of a graphics system, with a neat diagram.

 

 
2 a. What are the graphics functions which give good API support?  
  b. Write the different openGL primitives, with example for each primitive.

 

 
3 a. Write a note on input mode.  
  b. Explain how an event driven input can be programmed for a keyboard device.  
  c. Explain how an event driven input can be performed for window events.

 

 
4 a. Explain rotation, transformation and scaling, with respect to 2-dimensions.  
  b. Explain the complete procedure of converting a world object frame into camera:  
    the model view matrix.  
   

PART-B

 
5 a. Explain how quaternions are used in rotation in a three-dimension space.  
  b. Write a program rotating cube, with viewer movement.

 

 
6 a. What are the simple projections? Obtain the 4×4 matrix representing simple projection.
       
  b. Explain the different classical views, with neat diagrams.

 

 
7 a. Describe the Phong lighting model. Also, indicate advantages and disadvantages  
  b. Explain the classification of light material interactions, in open GL.

 

 
8   Write short notes on:  
  a. Hidden surface removal  
  b. Antialiasing  
  c. Rasterigation  
  d. Cohen-Sutherland line clipping.  
       

 

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