VTU Previous Year Question Papers BE CS Sixth Semester Computer Graphics and Visualization Dec 2010

VTU CSE 6th Semester Computer Graphics and Visualization Question Paper Dec 2010

VTU CSE 6th Semester Computer Graphics and Visualization Question Paper Dec 2010: Every semester has an important role to shape Computer Science & Engineering Career.

To score the better mark in the Computer Graphics and Visualization semester exam, you must solve previous exam Paper. It will give you information about the important chapters and concepts to be covered in all chapters.

Here we are providing you the complete guide on Computer Graphics and Visualization Question Paper Dec 2010.

VTU CSE 6th Semester Computer Graphics and Visualization Question Paper Dec 2010

You must have Computer Graphics and Visualization Question Paper along with the latest Computer Science 6th sem Syllabus to enhance your semester exam preparation.

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Here you can check the VTU CSE 6th Semester Computer Graphics and Visualization Question Paper January 2008

Note: Answer any FIVE full questions, selecting at least TWO questions from each part.

PART-A

1 a. With a neat block diagram, explain the graphics pipeline architecture.
b. Explain the elements of a graphics system, with a neat diagram.
2 a. What are the graphics functions which give good API support?
b. Write the different openGL primitives, with example for each primitive.
3 a. Write a note on input mode.
b. Explain how an event driven input can be programmed for a keyboard device.
c. Explain how an event driven input can be performed for window events.
4 a. Explain rotation, transformation and scaling, with respect to 2-dimensions.
b. Explain the complete procedure of converting a world object frame into camera:
the model view matrix.

PART-B

5 a. Explain how quaternions are used in rotation in a three-dimension space.
b. Write a program rotating cube, with viewer movement.
6 a. What are the simple projections? Obtain the 4×4 matrix representing simple projection.
b. Explain the different classical views, with neat diagrams.
7 a. Describe the Phong lighting model. Also, indicate advantages and disadvantages
b. Explain the classification of light material interactions, in open GL.
8 Write short notes on:
a. Hidden surface removal
b. Antialiasing
c. Rasterigation
d. Cohen-Sutherland line clipping.

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