VTU Previous Year Question Papers BE CS Sixth Semester
Computer Graphics and Visualization Dec 2010
Note: Answer any FIVE full questions, selecting at least TWO questions from each part.
|1||a.||With a neat block diagram, explain the graphics pipeline architecture.|
|b.||Explain the elements of a graphics system, with a neat diagram.
|2||a.||What are the graphics functions which give good API support?|
|b.||Write the different openGL primitives, with example for each primitive.
|3||a.||Write a note on input mode.|
|b.||Explain how an event driven input can be programmed for a keyboard device.|
|c.||Explain how an event driven input can be performed for window events.
|4||a.||Explain rotation, transformation and scaling, with respect to 2-dimensions.|
|b.||Explain the complete procedure of converting a world object frame into camera:|
|the model view matrix.|
|5||a.||Explain how quaternions are used in rotation in a three-dimension space.|
|b.||Write a program rotating cube, with viewer movement.
|6||a.||What are the simple projections? Obtain the 4×4 matrix representing simple projection.|
|b.||Explain the different classical views, with neat diagrams.
|7||a.||Describe the Phong lighting model. Also, indicate advantages and disadvantages|
|b.||Explain the classification of light material interactions, in open GL.
|8||Write short notes on:|
|a.||Hidden surface removal|
|d.||Cohen-Sutherland line clipping.|