Computer Graphics By V.K.Pachghare

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Product Specifications

Publisher Laxmi Publications All General books by Laxmi Publications
ISBN 9788131805657
Author: V.K.Pachghare
Number of Pages 404
Edition Third Edition
Available
Available in all digital devices
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Computer Graphics By V.K.Pachghare

Book Summary:

Computer Graphics is concerned with graphical representation of text. In the computer world, graphics is the most important part of any application on the computer. During the past 25 years, several books have been brought out on this subject. This book is intented for use in a first level subject on "Computer Graphics" in Computer Engineering. This book is self contained. The text includes various algorithms and programming assignments. It also includes basic multimedia concepts.

The chapters in the book are arranged in a sequence that permits each subject to build up from earlier studies. The algorithms presented in the book allow the reader to focus on the method to solve the problem. The C++ coding is given just to understand the application.


Audience of the Book :
For B.E. and Diploma in Computer Engineering Students.This book is intended to serve as a textbook for a one semester course to introduce Computer Graphics in courses viz. B.E./B.Tech., Diploma Computer Engineering and many other courses.
 
Key Features:

The main features of the book are as follows:

The subject matter has been made more lucid and easier to understand. A large number of new solved examples and questions have been added. All the answers have been checked and verified. All the questions of latest university papers have been added in the body of the text. The suggestions from our colleagues and readers have been incorporated at the proper places. An appreciably heavy demand of the book ensures its utility to the users. Separate exercise (TEST YOUR KNOWLEDGE) have been given at the end of each unit.


Table of Contents:

1. Introduction to Computer Graphics

2. Line Generation

3. Polygon

4. Graphics Primitives

5. 2-D Transformations

6. Windowing and Clipping

7. Segments

8. Interactive Graphics

9. Three Dimensions

10. Hidden Surfaces and Lines

11. Illumination and Shading

12. Curves and Fractals

13. Graphics Kernel System

14. Animation

15. Graphics User Interface

16. Multimedia Index

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