Computer Graphics by V. K. Pachghare
Computer Graphics is concerned with graphical representation of text. In the computer world, graphics is the most important part of any application on the computer. During the past 25 years, several books have been brought out on this subject. This book is intented for use in a first level subject on "Computer Graphics" in Computer Engineering. This book is self contained. The text includes various algorithms and programming assignments. It also includes basic multimedia concepts.
Audience of the Book :
This book is intended to serve as a textbook for a one semester course to introduce Computer Graphics in courses viz. B.E./B.Tech., Diploma Computer Engineering and many other courses.
The main features of the book are as follows:
1.The chapters in the book are arranged in a sequence that permits each subject to build up from earlier studies.
2. The algorithms presented in the book allow the reader to focus on the method to solve the problem. The C++ coding is given just to understand the application.
Table of Contents:
1. Introduction to Computer Graphics
2. Line Generation
4. Graphics Primitives
5. 2-D Transformations
6. Windowing and Clipping
8. Interactive Graphics
9. Three Dimensions
10. Hidden Surfaces and Lines
11. Illumination and Shading
12. Curves and Fractals
13. Graphics Kernel System
15. Graphics User Interface