Computer Graphics,Multimedia And Animation
| About The Book Computer Graphics,Multimedia And Animation
This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development.
The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics.
Some of the outstanding features of the book are :
Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills.
Clear Illustrations : Descriptions of different devices and processes are illustrated with more than 250 neatly drawn figures.
Solved Problems : Numerous solved problems and chapter-end exercises help students grasp finer details of theory.
Advanced Topics : Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs.
This book is recommended in NIT Arunachal Pradesh for Computer Science and Engineering, Jadavpur University for MCA.
This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.
Table of Contents:
2. Graphical Input-Output Devices
3. Scan Conversion
4. Scan Conversion of Solids
5. 2-D Geometrical Transformations
6. Display Files and Segments
7. 3-D Geometrical Transformations
9. 2-D Viewing and Clipping
10. 3-D Viewing and Clipping
11. Curve Design
12. Hidden Surface Elimination
13. Light, Shades and Colours
14. Multimedia Basics
15. Virtual Reality
16. Graphic Image File Formats
17. Animation and Flash Overview