| About The Book Computer Graphics
This text not only covers all topics required for a fundamental course in computer graphics but also emphasizes a programming-oriented approach to computer graphics. The book helps the students in understanding the basic principles for design of graphics and in developing skills in both two- and three-dimensional computer graphics systems.
Written in an accessible style, the presentation of the text is methodical, systematic and gently paced, covering a range of essential and conceivable aspects of computer graphics, which will give students a solid background to generate applications for their future work.
The book, divided into 11 chapters, begins with a general introduction to the subject and ends with explaining some of the exciting graphics techniques such as animation, morphing, digital image processing, fractals and ray tracing. Along the way, all the concepts up to two-dimensional graphics are explained through programs developed in C.
This book is intended to be a course text for the B.Tech/M.Tech students of Computer Science and Engineering, the B.Tech students of Information Technology and the M.Sc. students pursuing courses in Computer Science, Information Science and Information Technology, as well as the students of BCA and MCA courses.
Key Features :
Fundamentals are discussed in detail to help the students understand all the needed theory and the principles of computer graphics.
Extensive use of figures to convey even the simplest concepts.
Chapter-end exercises include conceptual questions and programming problems.
Table of Contents:
1. Overview of Computer Graphics
2. Mathematical Foundation for Computer Graphics
3. Graphics Primitives
5. Geometric Transformations
6. Viewing in Two Dimensions
7. Graphics in Three Dimensions
8. Hidden Surfaces
9. Colours and Shading
10. Graphics Standards
11. Introduction to Advanced Graphics Techniques